Rewards, XP, and the Shop
Master the reward system to motivate and incentivize your children
XP (Experience)
- โข Purpose: Leveling up and progression
- โข Can't be spent: Accumulates forever
- โข Shows mastery: Higher level = more quests completed
- โข Unlocks features: Future perks at higher levels
- โข Visual feedback: Progress bar on dashboard
Coins (Currency)
- โข Purpose: Purchasing rewards from shop
- โข Spendable: Balance goes up and down
- โข Tangible rewards: Real-world benefits
- โข Motivates completion: Save for big prizes
- โข Weekly allowance: Optional base income
How Leveling Works
Children level up as they earn XP from completed quests
XP Requirements by Level:
| Level | XP Required | Total XP |
|---|---|---|
| Level 1 โ 2 | 100 XP | 100 XP |
| Level 2 โ 3 | 200 XP | 300 XP |
| Level 3 โ 4 | 300 XP | 600 XP |
| Level 4 โ 5 | 400 XP | 1,000 XP |
| Level N โ N+1 | N ร 100 XP | Cumulative |
๐ Level Up Celebrations:
When a child levels up, they see a special animation on their dashboard and receive a notification. Make it special by celebrating in real life too!
Creating Effective Rewards
Design rewards that motivate without breaking the bank (or your sanity)
Reward Categories & Price Ranges:
๐ Low Cost (10-25 coins)
๐ Medium Cost (30-50 coins)
๐ High Cost (75-150+ coins)
๐ก Pricing Tips:
- โข A typical quest gives 10-25 coins, so adjust prices accordingly
- โข Make high-value rewards feel achievable (5-10 quests worth)
- โข Offer both immediate gratification (cheap) and long-term goals (expensive)
- โข Non-monetary rewards (time, privileges) often work best
Managing the Reward Shop
Keep your shop fresh and engaging
Shop Workflow:
-
Parents create rewards:
Go to Rewards page โ Add New Reward โ Set name, description, price
-
Children browse shop:
Kids see all active rewards with prices and can save up for what they want
-
Purchase rewards:
When child has enough coins, they click "Purchase" โ Coins deducted automatically
-
Redeem rewards:
Purchased rewards show in child's "Claimed" list โ Parents fulfill in real life
-
Mark as redeemed:
After fulfilling, parents mark reward as completed
Shop Management Tips:
- โ Keep variety: Mix instant gratification with long-term goals
- โ Seasonal rewards: Add holiday specials, summer activities, birthday month perks
- โ Limited editions: Create scarcity with "only this week" special rewards
- โ Toggle active/inactive: Rotate rewards to keep shop fresh without deleting
- โ Child input: Let kids suggest rewards they'd actually want
Advanced Reward Settings
Fine-tune your family's reward economy
Settings โ Rewards & Coins:
๐ฏ Reward Multipliers
Apply temporary boosts to XP or coin earnings:
- โข 1.5x XP Weekend: Level up faster on Saturdays/Sundays
- โข 2x Coins Week: Birthday month special, double coin rewards
- โข Bonus for streak: Extra rewards for completing quests daily
๐ฐ Weekly Allowance
Give children base income independent of quests:
- โข Set fixed weekly coin amount (e.g., 10 coins/week)
- โข Deposited automatically every Monday
- โข Good for younger kids or guaranteed baseline
- โข Can be higher for older/responsible children
๐ XP Scaling
Adjust difficulty of leveling up:
- โข Easy Mode: Level requirements reduced by 25%
- โข Normal: Default progression (Level N = N ร 100 XP)
- โข Hard Mode: Level requirements increased by 50%
Reward System Best Practices
Do:
- โ Balance instant and long-term rewards
- โ Make rewards age-appropriate
- โ Include non-monetary rewards (privileges, time)
- โ Let children save up for big goals
- โ Celebrate level-ups as milestones
- โ Adjust prices based on child's earning rate
Don't:
- ร Make rewards too expensive (unreachable)
- ร Only offer material rewards (stuff)
- ร Change prices after purchase
- ร Remove rewards kids are saving for
- ร Forget to fulfill claimed rewards
- ร Over-complicate the system