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Rewards, XP, and the Shop

Master the reward system to motivate and incentivize your children

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XP (Experience)

  • โ€ข Purpose: Leveling up and progression
  • โ€ข Can't be spent: Accumulates forever
  • โ€ข Shows mastery: Higher level = more quests completed
  • โ€ข Unlocks features: Future perks at higher levels
  • โ€ข Visual feedback: Progress bar on dashboard
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Coins (Currency)

  • โ€ข Purpose: Purchasing rewards from shop
  • โ€ข Spendable: Balance goes up and down
  • โ€ข Tangible rewards: Real-world benefits
  • โ€ข Motivates completion: Save for big prizes
  • โ€ข Weekly allowance: Optional base income
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How Leveling Works

Children level up as they earn XP from completed quests

XP Requirements by Level:

Level XP Required Total XP
Level 1 โ†’ 2 100 XP 100 XP
Level 2 โ†’ 3 200 XP 300 XP
Level 3 โ†’ 4 300 XP 600 XP
Level 4 โ†’ 5 400 XP 1,000 XP
Level N โ†’ N+1 N ร— 100 XP Cumulative

๐ŸŽ‰ Level Up Celebrations:

When a child levels up, they see a special animation on their dashboard and receive a notification. Make it special by celebrating in real life too!

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Creating Effective Rewards

Design rewards that motivate without breaking the bank (or your sanity)

Reward Categories & Price Ranges:

๐Ÿ’š Low Cost (10-25 coins)

โ€ข Choose snack for dinner
โ€ข Pick tonight's movie
โ€ข 15 min extra screen time
โ€ข Choose dessert
โ€ข Pick seat in car
โ€ข Stay up 15 min late

๐Ÿ’™ Medium Cost (30-50 coins)

โ€ข Friend over for afternoon
โ€ข Choose dinner menu
โ€ข 1 hour extra screen time
โ€ข Skip one chore this week
โ€ข Special breakfast treat
โ€ข Game with parent

๐Ÿ’œ High Cost (75-150+ coins)

โ€ข Sleepover with friend
โ€ข New book or toy ($10-20)
โ€ข Family outing choice
โ€ข Special restaurant dinner
โ€ข Movie theater trip
โ€ข Weekend activity choice

๐Ÿ’ก Pricing Tips:

  • โ€ข A typical quest gives 10-25 coins, so adjust prices accordingly
  • โ€ข Make high-value rewards feel achievable (5-10 quests worth)
  • โ€ข Offer both immediate gratification (cheap) and long-term goals (expensive)
  • โ€ข Non-monetary rewards (time, privileges) often work best
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Managing the Reward Shop

Keep your shop fresh and engaging

Shop Workflow:

  1. Parents create rewards:

    Go to Rewards page โ†’ Add New Reward โ†’ Set name, description, price

  2. Children browse shop:

    Kids see all active rewards with prices and can save up for what they want

  3. Purchase rewards:

    When child has enough coins, they click "Purchase" โ†’ Coins deducted automatically

  4. Redeem rewards:

    Purchased rewards show in child's "Claimed" list โ†’ Parents fulfill in real life

  5. Mark as redeemed:

    After fulfilling, parents mark reward as completed

Shop Management Tips:

  • โœ“ Keep variety: Mix instant gratification with long-term goals
  • โœ“ Seasonal rewards: Add holiday specials, summer activities, birthday month perks
  • โœ“ Limited editions: Create scarcity with "only this week" special rewards
  • โœ“ Toggle active/inactive: Rotate rewards to keep shop fresh without deleting
  • โœ“ Child input: Let kids suggest rewards they'd actually want
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Advanced Reward Settings

Fine-tune your family's reward economy

Settings โ†’ Rewards & Coins:

๐ŸŽฏ Reward Multipliers

Apply temporary boosts to XP or coin earnings:

  • โ€ข 1.5x XP Weekend: Level up faster on Saturdays/Sundays
  • โ€ข 2x Coins Week: Birthday month special, double coin rewards
  • โ€ข Bonus for streak: Extra rewards for completing quests daily

๐Ÿ’ฐ Weekly Allowance

Give children base income independent of quests:

  • โ€ข Set fixed weekly coin amount (e.g., 10 coins/week)
  • โ€ข Deposited automatically every Monday
  • โ€ข Good for younger kids or guaranteed baseline
  • โ€ข Can be higher for older/responsible children

๐Ÿ“Š XP Scaling

Adjust difficulty of leveling up:

  • โ€ข Easy Mode: Level requirements reduced by 25%
  • โ€ข Normal: Default progression (Level N = N ร— 100 XP)
  • โ€ข Hard Mode: Level requirements increased by 50%

Reward System Best Practices

Do:

  • โœ“ Balance instant and long-term rewards
  • โœ“ Make rewards age-appropriate
  • โœ“ Include non-monetary rewards (privileges, time)
  • โœ“ Let children save up for big goals
  • โœ“ Celebrate level-ups as milestones
  • โœ“ Adjust prices based on child's earning rate

Don't:

  • ร— Make rewards too expensive (unreachable)
  • ร— Only offer material rewards (stuff)
  • ร— Change prices after purchase
  • ร— Remove rewards kids are saving for
  • ร— Forget to fulfill claimed rewards
  • ร— Over-complicate the system