Rewards, XP, and the Shop
Master the reward system to motivate and incentivize your children
XP (Experience)
- • Purpose: Leveling up and progression
- • Can't be spent: Accumulates forever
- • Shows mastery: Higher level = more quests completed
- • Unlocks features: Future perks at higher levels
- • Visual feedback: Progress bar on dashboard
Coins (Currency)
- • Purpose: Purchasing rewards from shop
- • Spendable: Balance goes up and down
- • Tangible rewards: Real-world benefits
- • Motivates completion: Save for big prizes
- • Weekly allowance: Optional base income
How Leveling Works
Children level up as they earn XP from completed quests
XP Requirements by Level:
| Level | XP Required | Total XP |
|---|---|---|
| Level 1 → 2 | 100 XP | 100 XP |
| Level 2 → 3 | 200 XP | 300 XP |
| Level 3 → 4 | 300 XP | 600 XP |
| Level 4 → 5 | 400 XP | 1,000 XP |
| Level N → N+1 | N × 100 XP | Cumulative |
🎉 Level Up Celebrations:
When a child levels up, they see a special animation on their dashboard and receive a notification. Make it special by celebrating in real life too!
Creating Effective Rewards
Design rewards that motivate without breaking the bank (or your sanity)
Reward Categories & Price Ranges:
💚 Low Cost (10-25 coins)
💙 Medium Cost (30-50 coins)
💜 High Cost (75-150+ coins)
💡 Pricing Tips:
- • A typical quest gives 10-25 coins, so adjust prices accordingly
- • Make high-value rewards feel achievable (5-10 quests worth)
- • Offer both immediate gratification (cheap) and long-term goals (expensive)
- • Non-monetary rewards (time, privileges) often work best
Managing the Reward Shop
Keep your shop fresh and engaging
Shop Workflow:
-
Parents create rewards:
Go to Rewards page → Add New Reward → Set name, description, price
-
Children browse shop:
Kids see all active rewards with prices and can save up for what they want
-
Purchase rewards:
When child has enough coins, they click "Purchase" → Coins deducted automatically
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Redeem rewards:
Purchased rewards show in child's "Claimed" list → Parents fulfill in real life
-
Mark as redeemed:
After fulfilling, parents mark reward as completed
Shop Management Tips:
- ✓ Keep variety: Mix instant gratification with long-term goals
- ✓ Seasonal rewards: Add holiday specials, summer activities, birthday month perks
- ✓ Limited editions: Create scarcity with "only this week" special rewards
- ✓ Toggle active/inactive: Rotate rewards to keep shop fresh without deleting
- ✓ Child input: Let kids suggest rewards they'd actually want
Advanced Reward Settings
Fine-tune your family's reward economy
Settings → Rewards & Coins:
🎯 Reward Multipliers
Apply temporary boosts to XP or coin earnings:
- • 1.5x XP Weekend: Level up faster on Saturdays/Sundays
- • 2x Coins Week: Birthday month special, double coin rewards
- • Bonus for streak: Extra rewards for completing quests daily
💰 Weekly Allowance
Give children base income independent of quests:
- • Set fixed weekly coin amount (e.g., 10 coins/week)
- • Deposited automatically every Monday
- • Good for younger kids or guaranteed baseline
- • Can be higher for older/responsible children
📊 XP Scaling
Adjust difficulty of leveling up:
- • Easy Mode: Level requirements reduced by 25%
- • Normal: Default progression (Level N = N × 100 XP)
- • Hard Mode: Level requirements increased by 50%
Reward System Best Practices
Do:
- ✓ Balance instant and long-term rewards
- ✓ Make rewards age-appropriate
- ✓ Include non-monetary rewards (privileges, time)
- ✓ Let children save up for big goals
- ✓ Celebrate level-ups as milestones
- ✓ Adjust prices based on child's earning rate
Don't:
- × Make rewards too expensive (unreachable)
- × Only offer material rewards (stuff)
- × Change prices after purchase
- × Remove rewards kids are saving for
- × Forget to fulfill claimed rewards
- × Over-complicate the system